5. A COMPUTING MACHINE
This chapter under major construction.
Architecture refers both to the art of designing computers and to
the process of building them. Our coverage of this topic is centered
around an imaginary machine that is similar to real computers.
We specify the machine in full detail, consider machine-language programs for familiar
tasks, and present a Java simulator for the machine.
In Chapter 6 We continue with a
treatment of circuits and logical design, culminating in a description of
how such a machine might be built from the ground up.
Our intent is to
demystify this apparently formidable challenge while also providing a
context for understanding how Java programming and other familiar
high-level tasks relate to actual machines.
Notes.
Here are some old Notes on TOY - they are
gradually getting incorporated into these on-line notes.
Here is the TOY reference card.
Here is a link to the
Visual X-TOY Simulator
