// Exercise 3.13 Solution: Checker.java // Program draws a checkerboard. // Java core packages import java.awt.Graphics; // import class Graphics // Java extension packages import javax.swing.*; // import package javax.swing public class Checker extends JApplet { // draw Strings on applet's background public void paint( Graphics g ) { g.drawString( "* * * * * * * *", 25, 20 ); g.drawString( " * * * * * * * *", 25, 28 ); g.drawString( "* * * * * * * *", 25, 36 ); g.drawString( " * * * * * * * *", 25, 44 ); g.drawString( "* * * * * * * *", 25, 52 ); g.drawString( " * * * * * * * *", 25, 60 ); g.drawString( "* * * * * * * *", 25, 68 ); g.drawString( " * * * * * * * *", 25, 76 ); } } // end class Checker