// Exercise 3.16 Solution: Draw3.java // Program draws an oval inside a rectangle on the applet. // Java core packages import java.awt.Graphics; // import class Graphics // Java extension packages import javax.swing.*; // import package javax.swing public class Draw3 extends JApplet { // draw shapes on applet's background public void paint( Graphics g ) { // draw rectangle starting at (10, 10) that is 50 // pixels wide and 50 pixels tall g.drawRect( 10, 10, 50, 50 ); // draw oval starting at (10, 10) that is 50 pixels // wide and 50 pixels tall g.drawOval( 10, 10, 50, 50 ); } } // end class Draw3